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Locomotion WIP: Spline II + Game Jump


This was quite the week. As I'm struggling with some burnout, a long 2-week break is going to be real nice. Of course I'll still be animating during that time, but getting a chance to play around with Unreal on my own and make some game animations I wanted to try making will be a nice treat.

I struggled and cried over this locomotion animation and I know it's still not perfect. But I'm learning all the time that every fall is another lesson and to not beat myself up over these things and just keep moving forward and promise to do better next time.

I have some bugs in my game jump. Something is happening with the blend space, but I ran out of time to investigate too much with all that I was trying to get done with the body mechanics.

Don't really know what else to say. My brain is fried.

I'm going to take a nap now.

 
Hello...

A personal blog to help me stay motivated on the long journey to becoming an animator.

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"I am always doing what I cannot do yet in order to learn how to do it."

- Vincent van Gogh

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