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Locomotion WIP: Blocking II + Playtest + Cycles

  • Writer: tooncase
    tooncase
  • Nov 17, 2019
  • 1 min read

Today I submitted my first full blocking pass on my locomotion project. I got a TON of feedback from different people this week, which I was really grateful for to help me along with this. So far, I'm pleased with the direction this is going in. I'm also super happy that it's read well with everyone and it's clear what's going on.

For the workshop, I revised my run and idle cycles and got them working in-game. I realized the first time I made the mistake of having my idle start on the opposite feet that I had my run going in as well as the pre-made walk cycle given to us. So, I just slid the animation over for the walk and run and now it's all blending together a whole lot better. Not sure what's happening with the big twitch when she stops, but it might mean I'm supposed to have a specific stop animation integrated in there as well. I will investigate this week.

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Hello...

A personal blog to help me stay motivated on the long journey to becoming an animator.

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"I am always doing what I cannot do yet in order to learn how to do it."

- Vincent van Gogh

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