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I made an in-game animation!!!


Glorious day! After working on an idle and run cycle animation, I've finally gotten to bring it into Unreal Engine and it works!

The animation isn't perfect. There's some strange snapping in the transition between idle and run, but that's to be expected upon first attempt.

Regardless, bringing my own animations into a game engine has been a long time desire of mine and I'm excited to finally have done it! I love seeing my animation moving around on the screen as I direct with the controller or keyboard. It feels like so many new doors have been open and I'm looking forward to diving in and exploring it all further.

 
Hello...

A personal blog to help me stay motivated on the long journey to becoming an animator.

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"I am always doing what I cannot do yet in order to learn how to do it."

- Vincent van Gogh

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