Game Idle + Personality (Sneak) Walk + Run Cycle Finished + Planning
Started my Game Fundamentals Workshop this past week and we're jumping straight into it. The real focus of this course will be on Unreal and the integration of Maya anim files into the game engine. And I couldn't be happier about it!
Also here is the actual Final versions of the run and sneak. That is until I tweak these once more!

Also, I shot reference and made plans for the big locomotion project and I'm really looking forward to blocking this week.
It's certainly been a good season for animation.