Bat Sniper Run Cycle Test WIP
I'm doing what I really should do every time, but just for the heck of it. I'm applying what I learned from the assignment to a non-assignment practice project. I was genuinely having a lot of fun playing around with this. Trying all that I've been fumbling around with in a run on a different rig and trying to include a constrained prop.
I really want to picture this in a theoretical game. So I want to take this run a step further and have her come to a stop and then do an action with the gun.
Maybe I can even try to use this again to put it in Unreal once I learn how?
Either way, I'm working too late now on this, but I was feeling really good and motivated and having fun animating and that's what I need now more than ever.