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"For Luna" Film WIP: 2D = > 3D


I've found that not only drawovers when reviewing animation is good, but sometimes going full-on 2D animating helps for planning out the animation.

It definitely would have helped to make these plans to before actually going into Maya, but in a sense this worked out because then I could get the actual size and shape of the cats. And as someone who's drawing isn't their forte, it really helps for the volume consistency and so the sole focus can be on the animation itself and not the drawing quality.

Also, as always, bringing back the bouncing ball is key. Breaking it down to just circles, even just in drawovers, really shows off the arcs and shows you where the problems are. Perhaps that's old nature to experienced animators, but it's something that I feel like is easily forgotten as a student.

I started finding the usefulness of drawing circles over my animation last year. Before that I feel like I didn't quite understand the importance of the bouncing ball. Of course, it's the classic symbol of animation. It's the number one principle, and the first assignment every animation student must do, but most of the time it's like we don't truly get why we do it. I guess it's kind of like an understanding that we grow into as we continue to animate. It starts to make more sense the more we do it.

 
Hello...

A personal blog to help me stay motivated on the long journey to becoming an animator.

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"I am always doing what I cannot do yet in order to learn how to do it."

- Vincent van Gogh

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