Rigging, Rigging, Pitching
- tooncase
- May 1, 2018
- 2 min read

Hopping on here with not that much of a significant update despite it being a very long week last week and being super stressed and overwhelmed right now.
Just finished rigging my muppet for 3D Production. Then it's onto the really tedious part of skin weighting, which for the record, I've never done before, so this should be fun..
I'm sure it won't be so bad. It's just like everything else, learning it all for the first time.
I got my rig for my actual rigging class completed up to the point that I needed it in one night over the weekend, which actually felt like the least stressful of everything I've had to do.
On top of all that, the big day, Pitch Day, is coming up on Friday. May the Fourth be with you...
As I've been saying all a long, it's not as big of a deal as I keep making it to be in my head. But it's really just the pressure to do a good job presenting so I can walk away feeling like I really did my best and thus making the acceptance of the results easier.
So yea, the weekend was filled with drawing and conceptualizing. I'm nervous and trying to change up my presentation a lot before I rehearse it on Wednesday. Always so scared I'm doing it all "wrong" even though the only real thing to be concerned about is the time limit. Also, I just got the scene file for the new film that I'm working on. I filmed some reference for that over the weekend as well.
On top of all this, I'm daring myself to attempt #MerMay created by Tom Bancroft. I really don't have time for it, but I really wanted to do this challenge. I'm not holding myself to doing it every day and being on top of it 100% as compensation for even attempting it with my busy schedule and long list of things that are of much higher priority.
But after the internal struggle over this rig (which wasn't even actually that hard to do) I'm feeling pretty good about this, though a small victory.
Next up, skin weighting/painting...
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