Ballet Splining (wrap-up)
- tooncase
- Aug 15, 2017
- 1 min read

Perhaps the most terrifying part to me is finishing. It's the most satisfying obviously, but at this point where I'm doing playblast after playblast to catch the little mistakes, I get so nervous. I've done this many times for various things whether it be for a 2D animation, a motion graphic, or even a drawing. I will say it's "finished" and render it and edit it as complete, and then I got to play it back all final and then I see that there's a mistake and it's not finished and I go back in and fix it and then go through the rendering process all over again.
So it's more like I have final cut, final cut 2, final cut 3, etc. But at some point I just need to keep moving forward as I'm always saying.
I am currently working to have a final render. Still sorting out technical issues. I forgot about the lighting being different in the render view from the batch.
EDIT: I've decided that because of this being a practice kind of thing, I'm leaving it as a playblast. It's really not necessary to fully render something like this. I did render it and put it through premier but the timing got a little screwed up so, I'll just leave it at this and move on to the next one.
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