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Zbrush Tuts II (result) + watermark your S***!


This was the result of my ZBrush fooling around today.

Again, this tutorial was really just learning the interface. I didn't go off of and reference today because I just wanted to get comfortable with the controls. But it was fun and I like this modeling a lot more than extrusion modeling in Maya. Especially for an organic figure like this.

Another note: I'm going to start watermarking my work no matter what it is. I don't know why I've always felt this awkwardness with feeling like if I watermark it it seems like I'm full of myself or I think a piece is really good that someone will steal it, but practically, it's just a good idea no matter what. I really missed the boat on that one with my 30 day drawing challenge on Insta. I didn't care that much about those drawings, but even if I don't I really still should.

I mean even in high school I got my artwork stolen twice on the Internet. And that was really crappy work. So since then I had started watermarking my stuff. But at some point when I stopped drawing, I stopped bothering to watermark as well.

That being said, I think I've figured out what design I want for that and will work on that tonight. But regardless of a design, I should probably just get into the habit of putting my name on things.

 
Hello...

A personal blog to help me stay motivated on the long journey to becoming an animator.

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"I am always doing what I cannot do yet in order to learn how to do it."

- Vincent van Gogh

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