Blocking Round 1 + Renderer Exploration
Yesterday I finished my first round of blocking (on 4's). Yayyyy! this is the side and front view. Having these two different perspectives helped so much and I started thinking more about hands and fingers and toes this time around as well. I haven't done anything with the face however.
This still definitely is far from perfect, but I found that this second time of trying animation definitely felt a lot smoother and lot more comfortable.
As for the Inflatables tutorial, I unfortunately did not succeed all that well. I'm not giving up yet. I think a big reason that it did not turn out successful was because of the renderer and shaders I was using.
Now I don't mean to sound like, "Oh it's the program. It's not me..." but in this case, I feel like that contributed to my issue. The tutorial used Octane Renderer along with Octane shaders and I think also a texture plug-in. Since I was without these things, the quality just wasn't there with my render using the defaults that come with the program. Sad.
But like I said, I don't want to give up hope yet. I'm exploring different renderers out there that I've never known anything about. I realize that Red Shift is a big deal in the industry and that I should maybe start looking into that for maybe C4D and Maya (or whatever is recommended).
I found this forum thread to be really interesting and helpful.
Regardless, I did walk away from the tutorial with a better grasp on modeling in C4D and I would say that the modeling itself was pretty successful. Not gonna lie though, getting the texture and the lighting to work, as always, is what makes 3D models look "wow!"

kinda looks like an early 2000's video game.